In my review I focused on the technical aspects – for an app that advertises itself as being iPad ready it really isn’t though I imagine it works as it should on the iPhone – and touched on its added value as an app, which I felt was small as it doesn’t do anything a real container and marbles can do.
The more Anna tries to show me workarounds for the technical difficulties via blog comments and the more she tries to point me towards others who gave her positive feedback about Marble Jar on twitter, the more I feel as if I am being told – look, you made a mistake with your review. See, other people like it! The way I see it, it’s ok for me to not like the app and it’s ok for others to like it. A review is based on a variety of things, a big one being opinion.
Let me give you some background as to how I formed my opinion – the underlying reasons for my dissatisfaction with Marble Jar. Fundamentally, they point towards my essential beliefs to do with teaching and learning: the appropriate use of technology to enhance learning and the fostering of logical consequences rather than reward systems.
The appropriate use of technology to enhance learning
What do I mean by that? Some of the answer touches on a recent question I posed around using technology with children. In that post, I described how unsettled I was by my young son’s vacant gaze as he stared at a slide show in a waiting room. I was reminded of that in a comment to my review of Marble Jar, “As we know, for better or worse, kids love the screen.” If the only reason we are using something is due to its technological novelty it will soon lose its glamour. I still do not see how tapping virtual marbles into a jar on a screen can enhance learning about goal setting. As I conclude in my post (and comments) about children and tech, it is essential for me to ensure that technology is used purposefully, mindfully, and not merely for the wow factor. For me, technology is about making connections in ways that we otherwise can not. This app simply doesn’t do that.
The use of logical consequences and external reward systems
At the heart of this app is the setting of goals and the actions that are necessary to achieve the goals: essentially a behaviour modification program based on action and reward – an example given on the app’s website is if I brush my teeth x amount of times I will be able to go on a camping trip. This is no different than using real jars of marbles (or stickers on a chart or any other tracking system) in which I don’t believe, either. Why does a child have to perform unrelated activities in order to earn the right to go camping(or whatever their goal is)? And what does marbles (or stickers) have to do with it? The consequence of brushing your teeth is that you’ll have good oral hygiene and has nothing to do with camping. These are not logical consequences and don’t jive with my belief system around that. Motivation theories all point towards the concept that in order for real change to happen motivation needs to be intrinsic – coming from inside. When we try to get people (kids) to do certain actions while holding an unrelated goal as a carrot, we are more often than not either a) disappointed that the child gave up before achieving their goal and/or b) not teaching anything transferable about motivating oneself to achieve anything. Indeed, the child is working for the reward and each subsequent reward often needs to be bigger and better for the child not to get tired of it. Again, no logical connection between the what (brushing the teeth) and the why (going camping), and certainly not the how of it all (putting virtual marbles into a virtual jar).
Having written all of this I know that there are many people who do believe in the use of external reward systems to get all kinds of things done. For them, this app may very likely be useful. For me, based on my beliefs around learning, it isn’t.
I’d love to hear what others think about this!